Sucker Punch Paying Attention to the Details in “Ghost of Tsushima”

E3 is a tech conference with primary focus on video games. Game software and hardware are on full display, with major studios and publishers announcing upcoming titles.

Something that piqued my interest during E3 was Sucker Punch’s game play debut of Ghost of Tsushima.

Engadget details the story line:

“The game takes place on the western Japanese island of Tsushima, nine days into the first Mongolian invasion of Japan back in the year 1274. During the battle for the island, fewer than a hundred samurai faced off against an invading force of thousands. You play as Jin Sakai, a member of the era’s aristocratic class (and dead lookalike for a young Toshiro Mifune) who must transcend his identity as — and understanding of — what it means to be a samurai in order to defend his island home and drive the Mongol horde from its gorgeously rendered shores.”

Ghost of Tsushima E3 2018 shown off:

I appreciate Sucker Punch’s production team invested additional research – and attention to detail – in regards to smaller details in the game. Teams of employees actually visited Tsushima to capture the island’s natural environment first-hand.

Game developer/director Nate Fox had this to say [courtesy of Variety]:

“We built this entire segment around this view. It’s meant to illustrate how huge this world we’re creating is, we want players to get lost in our version of feudal Japan. People will be able to explore the island of Tsushima through their own volition.”

Interestingly, Ghost of Tsushima will also feature a full Japanese voice track.

The game is a PlayStation 4 exclusive, and a release date wasn’t announced – but we’ll probably need to wait until late 2019 or early 2020.

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